X PixMap (XPM) is an image file format used by the X Window System, created in 1989 by Daniel Dardailler and Colas Nahaboo working at Bull Research Center at Sophia Antipolis, France, and later enhanced by Arnaud Le Hors.
X PixMap is an image file format used by the X Window System, created in 1989 by Daniel Dardailler and Colas Nahaboo working at Bull Research Center at ...
The data stored in the QPixmap object itself is just a serial number that refers to the image in the X server (the pixmap). The disadvantage of using a QPixmap is that you can't get to the pixel data directly, since it's out of process. QPainter can only ... www.bing.com
determines that the Pixmap will be stored on the local X server; on the same screen as the second parameter (root). The Pixmap width and height shall be 128 pixels each, which will be the size of the texture, too. The Pixmap is created with the same depth ... www.bing.com
The developer explained that tracing the calls done by Compiz shows that, in certain cases, subject to a potential race condition on the minimize animation, more reliably happening on unminimize, it will obtain an X pixmap through ... www.bing.com
To overwrite existing # files, type "sh file -c". You can also feed this as standard input via X# BINDIR says where to install the pixmap /bin/sh startup script. X# LIBDIR tells us where to put the actual tcl scripts that make up X# pixmap. It should not ... www.bing.com
swf] sxd - OpenOffice.org 1.0 Drawing [.sxd] tiff - Tagged Image File Format [.tiff] wmf - Windows Metafile [.wmf] xhtml - XHTML [.xhtml] xpm - X PixMap [.xpm] The following list of presentation formats are currently available: bmp - Windows Bitmap [.bmp ... www.bing.com
A Sprite holds the geometry and colour data of a texture, this means the positional data ( such as it’s X and Y location ) are stored in the ... Here we are going to use the Pixmap class to create the texture’s source dynamically. www.bing.com
i finished implementing the new imaging backend and reworked the Texture and Pixmap classes. From now on Textures and ... When using OpenGL ES 1.x a mipmapped Texture must be square. It’s a limitation of OpenGL ES 1.x, nothing we can do about it. www.bing.com
Other fixes in the NVIDIA 180.06 Linux driver include a window decoration corruption with Compiz on GeForce 6/7 GPUs, improved X pixmap placement, improved compatibility with recent Linux kernels, and improved stability on some GeForce 8 GPUs and newer. www.bing.com